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Discussion on SLS 3D Printed Thomas Bangalter's Daft Punk helmet project. within the Replica Movie Props forum, part of the PROPS, COSTUMES and MODELS category; Hello all. Here is the current progress of my 3D
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#1 |
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Join Date: Jan 2011
Posts: 56
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SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I am a beginner when it comes to builds, so pretty much all of this is new to me. Some of you may have been following my progress on this project on tdc.com. This has been an ongoing project for over a year, which has just recently had huge developments. At first it was going to be a from scratch build. When that did not pan out I contacted a highly skilled Solid Works writer who goes by the alias ThreeFN. He was extremely generous and made the decision to take on the 3D rendering of Thomas' helmet for me. We went through a few different Thomas versions till we nailed it. ![]() ![]() ![]() ![]() I ended up using a contact through my current employer to sub out the 3D print. There have been a total of 3 print's. The very first was just a trial test run to figure out a correct scale and adjust features. Second print was the first stab at getting the scale right plus some adjustments. It was intended to be the final, but once I received it I realized there were a few more changes that needed to be implemented with another rescale. Here are the results. second print............ ![]() ![]() ![]() Third and final print........... ![]() ![]() Looks low on my head because I forgot to put some padding in to raise it up correctly ![]() ![]() and a comparison shot face to face. ![]() I plan on using this print as a master mold and have a question for some of you vets on here about silicone. Do you recommend smooth-on rebound 25 or Dragon Skin, and why? I am looking to pull at least 20 casts. Do you think I can get away with a one part mold, or do you think it will need to be a two or three part mold? I am about to begin the sanding and smoothing process to get ready for molding. I will try to keep this as updated as possible. hope you all enjoy, and thanks in advance for any advice. EDIT: I know these are terrible pictures. When I get some free time and a better camera I will post some proper images that really bring out the detail in this print. Super Big thanks to ThreeFN for all his hard rendering work he did for me! Last edited by Rabid Irish; 02-08-2011 at 06:39 AM. |
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#2 |
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Join Date: Apr 2010
Location: Arkansas
Posts: 1,005
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I would say Rebound 25 I think it lasts a bit longer in the long run over Dragon Skin, as for how many part mold I think you could get away with a one part mold, make sure to create a lip at the edge of the helmet for the mold so that when you are slushcasting the mold with the resin if you do it that way you get the edge of the helmet perfect and not thin. As long as your mothermold is two halves that can be screwed together you should be fine.
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#3 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I had planned on adding a lip with clay or possibly cardstock to the print for the mold making process, but that is terrific advice. Are there particular types of clay to stay away from when working with the rebound 25 silicone?
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#4 |
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Join Date: Apr 2010
Location: Arkansas
Posts: 1,005
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
You want to use a oil based, non-sulphur clay something like Van Aken which is what I use. People also use Chavant as well but the two are pretty much the same type of clay. That's just about with any kind of silicone you use that you want to use that type of clay other clay like air-dry has sulphur in it which is bad for the mold.
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#5 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Thanks, and pm replied
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#6 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Sanding starts today! Need to get that flawless finish.
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#7 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Well sanding has not gone as well as I would of liked it to. Learn as you go I guess right? So I used just a primer instead of a filler primer. It did not build up enough to fill in the printing paths as I like to call them. Helmet still looks quite rough. I used 400 grit. Perhaps some of you professionals can chime in and give me some advice to get this thing nice and smooth. Here are some progress pictures.
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Last edited by Rabid Irish; 02-08-2011 at 06:40 AM. |
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#8 |
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Join Date: Dec 2005
Location: Denmark
Posts: 7,609
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
From what I've heard, this result with the stepping is caused by using a low poly count model to print instead of a high one. I'm sure people more knowledgeable about those things can chime in, but I was told that they are basically cutting corners. Did you get it at a discount?
Seems you need to use putty or some type of filler to paste on there and then just sand smooth. Filler primer, as far as I've worked with it, stinks. You need something better. |
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#9 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Just chatted with someone about using spray putty. Two coats of it then hit it with 100grit, followed by another coat of spray putty and a go over with 200 grit. After that Check to see if it needs another coat and 200 grit rubdown. Then proceed with primer and 400 grit, then 600, 800 ect. Finish with a 2000 grit wet sand.
I got the print done for less than it would cost the average Joe since I used a contact through my work to do it. We worked around things to make this fit my budget. I have gotten a lot of pm's about the cost of the print. I recommend it, because of the speed and detail SLS can offer. But on the other hand since most people do not have the connection I have through work it is not really feasible for most. Last edited by Rabid Irish; 02-01-2011 at 03:47 PM. |
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#10 |
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Join Date: Dec 2005
Location: Denmark
Posts: 7,609
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
That spray putty sounds a lot better than filler primer. Please let us know how you find working with it.
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#11 | |
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Join Date: Mar 2004
Location: Germany
Posts: 8,417
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Quote:
The machine this was printed on looks more like a PAL machine ![]() Low poly count would have caused rounded areas to come out blocky, the poly count on this one must have been pretty high. |
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#12 |
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Join Date: Dec 2005
Location: Denmark
Posts: 7,609
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Ah... I may have misinterpreted things, then.
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#13 |
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Join Date: Nov 2006
Posts: 387
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Damn that must have been awful expensive to print that out at 1:1 scale, and you wound up printing up 3 copies to get the results you wanted
Who did this, and what did it run you for a single print? I gotta know. It must have been reasonable to manage 3 prints at this scale. As far as finishing goes. I would have printed it larger. Then ordered two 5 pound boxes of "All Season" base plate wax. I think it shrinks 3 percent. Make a silicone or urethane mold. Double boiler melt the wax and pour it into the mold. Use a alcohol torch, steel wool, 3m sanding sponges, toothbrush, and pantyhose to polish it up and remove the stair stepping artifacts. The "Stair Stepping" effect is related to the SLA printer layer thickness issue. Machines that make thinner layers between follow up layers (DLP) have less stair stepping issues, but the price goes up, up, up! Wish those guy who made and offered that CNC machine book would work on a DLP 3d printer next. I'm sure it would be a lot more simpler to make than a CNC machine. Since only one stepper motor is needed. Home user DLP projector retrofitted with a UV light source. Interfaced with a open source program to project time controlled images into the UV resin build vat. Clear UV curing resin (UV cure acrylic nail polish) pigmented to opaque it so the layers cure at specific controllable thicknesses. One stepper motor to control the build bed. This build bed lowers itself into a "self leveling" tub/vat of UV curing resin. This would bode better than the "Build up- Slide off the build plate" method the Envisiontech Perfactory machine uses. Oh yeah and a slice program to covert PLY and STL files into 2d image batched files to save to a folder that you can send out to the projector, or into the program that sends it out to the projector. Last edited by itsalive; 02-01-2011 at 04:44 PM. |
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#14 |
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Join Date: Apr 2005
Location: theRPF.com was hacked! ALERT
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I´m far from beiing an expert but i´ve read several times that it is easier to take a first copy of the original by moulding and then work with the first copy to get it smoother.
I hope the experts will chime in and give you good advices as this looks to be a great start! |
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#15 |
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Join Date: Dec 2010
Location: Dallas, TX
Posts: 196
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I have been wanting to learn in a CNC program how to model.
If you want, if you can convert your model into an .obj, .stl, or .fbx I can open it in a program like Maya and add some geometry to it for you to see if it goes through the CNC machine cleaner, but the spray putty idea sounds pretty interesting. |
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#16 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I am ganna pick up some spray putty tomorrow and give that route a go. With patience and a steady hand I am sure it will come out great.
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#17 |
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Join Date: Dec 2005
Location: Denmark
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I think the idea of leaving the master alone and do all the work on a master cast made from that master would be better. Though, it means you will have to mold things more than once.
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#18 | |
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Join Date: Mar 2004
Location: Germany
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Quote:
A resin copy is far more rigid, hence better workable surface.
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#19 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
No sense in doubling my work. I will get the master perfect and then use it for molding. This print is extremely rigid and a perfect base to serve as my master.
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Quote:
Ultimately, you'll figure it out as you work with the initial master, but I would suggest trying it out on one of your extra prints first to make sure it all goes to plan. |
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#21 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Well today I got some spray filler on the print, and I must say it is looking quite good. Waiting for the 2 coats to get good and set before I start to dig my elbow into it. It will probably need one or two more goes with the filler after some sanding with 120.
I do think it would be easier to work up a resin copy, but I do not really have the funds to go about making multiple molds. Those supplies are pricey! I think it's pretty safe to proceed with finishing the print. May be time consuming, but I have got time. Stay tuned for an update here shortly. |
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#22 |
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Join Date: Dec 2010
Posts: 116
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Total respect on how you approached this. I want very badly to build a CNC machine, and had thought of building layers, but ultimately went for sculpting instead as I wanted the helmet before the CNC machine.
Thanks for the comments on my Guy-Man thread! |
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#23 |
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Join Date: Jan 2011
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
Thank you. I am excited to watch the progression of your build.
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#24 |
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Join Date: Jan 2011
Location: Sahuarita, AZ
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
So I figure I'll chime in a bit here. Yah, that's my model.
And yes, I will get around to detailing my project in due time, but for now, let take care of the 3D printing speculation. The quality of the print is a known quantity for those in the know. Like a real printer, you can only get so much resolution out of the system before it just doesn't work. I will endeavor to explain. Theory: polygon count Nope. This helmet was made from a 1M poly half model, reduced to 0.5M and then mirrored. So there are over a million triangles that make up that shape. Basically the wire frame is so dense you can't see through it on most 'full size' renders. And it wasn't made from interpolated polygons either. The original model was generated in proper CAD software. It's my tool of choice / part of what I do for a living. It's not a 3D 'art' package like say Blender, so there are no high/low poly count models, normal maps, or anything like that. A 5" radius is a 5" radius, and that's what is used to generate the STL file which goes to the printer. If I remember correctly my settings were around 0.03mm and 0.75deg on the STL generation tolerances. Theory: not DLP SLA Nope. This is SLS, which stands for Selective Laser Sintering, which is a fancy what of saying melting/binding together. SLA has a number of translations, depending on the company, but typically it's some like Selective Laser Addition. If you saw the link on MAKE Magazine's page about the DLP projector and a bath of blue goo that is true SLA (albeit hacked). Or there was the prototype figurine in the Small Soldiers movie (they got it pretty close though certainly 'Holywood-ified' the process). Wiki is pretty good on these. SLS uses a powder that is melted by a laser very close to it's transition temperature, so a result is 'bleed'. As the heat from a region that has just been struck by the laser dissipates, it sinters nearby particles as well, causing bleed. It's unavoidable, and the gurus who work with these machines are constantly tweaking variables to try and mitigate this. Theory: layer thickness This ones is kinda close. The layers are normally under 0.1mm thick so you're not hurting for accuracy. Hope that dispels any misconceptions. Part of the brilliance and annoyance of SLS is that it's typically made of nylon and a 'filler' of glass or recycled SLS nylon. The result is something that is 'harder' than the overall parts 'strength and durability' would indicate. You have very, very hard particles that are 'weakly' (relatively speaking) glued together. So while a high enough drop will break a SLS part into adequately tiny pieces, sanding and finishing it is an absolute bugger. It's very slow going. Which is why the additive filler/primer method is ideal for working with SLS nylon. Fella I'm working with on my helmet design (also SLS nylon) said it took him 24 hours (he guestimates) to get to 1200 grit. Tis fun. |
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#25 |
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Join Date: Nov 2009
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Re: SLS 3D Printed Thomas Bangalter's Daft Punk helmet project.
I understand that this model has already been printed; and that materials may become expensive fast.
However, I would like to ask the modeler if alternative approaches have ever been taken moldmaking. Could the mold halves be printed directly? Unlike with metal molds for plastic injection, resin pouring uses very little pressure. To save on materials, the mold surface could be backed with an extruded or lofted honeycomb shape. If positive molds were printed, one could pour silicone or plaster directly on. You would obtain negative molds thusly. |
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